To earn your Mythic 15 key, you need to create a legendary company. No matter what these old hippies say about love and equality in the team, Damage Dealers are crucial for your success in the game, unless you are dying and asking for a healer without any great damage level. However, with a great Damage Dealer, even death is out of the question. You are unlikely to meet reasonable enemies who will call you for debates. Fighting mechanics in Shadowlands requires solid DPS or damage per second from any player.
Prime Choices for Winners
The list of the DPS slots might change from season to season. Developers can add something new the very next day. However, here is the most common knowledge you have to obtain if you want to earn your 15 key.
List of your options:
- Fire Mage;
- Balance Druid;
- Outlaw Rogue;
- Elemental Shaman;
- Shadow Priest;
- Marksmanship Hunter;
- Frost Mage;
- Windwalker Monk;
- Unholy Death Knight.
Fire Mage
The biggest loss for Fire Mages was the ability to spread the Mastery: Ignite. Yet, the developers compensated for it with the uncapped AoE features like Flame Patch and Flamestrike. Fire spec is beneficial to the party. Everyone wins with cheat death, Cauterize, and Dragon’s Breath. Meanwhile, the most powerful ability of this class is Combustion, which allows you to hit a single target with mind-blowing force. In the expansion, this Mage becomes better due to the great scale in secondary stats.
Balance Druid
This druid is a great option for the utility that is group-wide. They are like perfect suppliers of everything the group might need. Their tools include Typhoon, Ursol’s Vortex, Stampeding Roar, and Soothe. Whenever the healer or tank needs some break, use Balance Druid. During the run in the dungeon, there is no better ability to lessen the hard pulls than Force of Nature. Druids can also provide Innervate to the healer. Balance Druids are known for their ability to sustain DPS. This spec is considered as “meta” for DPS.
Outlaw Rogue
This spec has a perfect crowd control offered in Mythic+. Rogue can disrupt casts of enemies with Gouge. It has Melee specialization and can provide the longest range of attacks with Acrobatic Strikes talent. This class provides self-sustain, high survivability, and immunity, which are great features for you and the group. The main weakness is the inconsistent DPS via the Roll the Bones, making the Rogue less predictable.
Elemental Shaman
Elemental Shaman has recently received a great buff to the damaging abilities such as Earthquake and Chain Lightning. The Earth Shock damage was increased by 30 percent. The single target DPS plus Ancestral Guidance high utility makes the Shaman a perfect representative of Ranged in the team. Shaman provides lust with Bloodlust and Heroism use. Now Shaman can move while sustaining DPS due to the Spiritwalker’s Grace.
Shadow Priest
If you need multi-dotting for your Mythic+ level up, pick Shadow Priest in your companions or become one. It offers group healing, self-sustain, and total great “peel” for the group. You may use Vampiric Embrace in HPS-heavy encounters. Dispel Magic, Purify Disease, and Mass Dispel are helpful abilities for the whole group. Moreover, Priest is the only class that offers Power Word: Fortitude, which raises the healthpool of all members of the group. It can also negate the Bursting Affix. Yet, the main weakness of Shadow Priest is the long cooldown of Silence.
Marksmanship Hunter
Marksmanship Hunter has enormous overall DPS in the game. Their features might be valuable for the team, like Trueshot cooldown and Trick Shots. The combination of these commands guarantees you the burst of huge numbers. You can cast and move freely around the area at the same time, thus avoiding possible damage. It can use Primal Rage, with the lust-effect. For Mythic+, it offers the powerful spell Bursting Shot. The aspect of the Cheetah and Disengage grants this class a high mobility level. It is one of the main favorites of Mythic+ due to the wide toolkit. Hunters can transfer threats to the tank with the help of Misdirection.
Frost Mage
Mage class provides the lust-effect using the Time Warp, making it one of the most popular in Mythic+. They can significantly slow the enemy and help tanks in the team, using the Polymorph and Ice Barrier. Frost Mage has immunity against numerous dangerous situations with the Ice Block. They can offer Arcane Intellect for their team, which will benefit the other casters in the group if there are any. They provide 2 target cleave DPS and perfect single target DPS helping to withstand Prideful Affix and versatile encounters with bosses.
Windwalker Monk
Windwalker Monks are perfect for the early stages of the Season 1 Shadowlands Mythic+ since they don’t scale great in secondary stats. They provide a wide number of tools and are helpful to the group with the Leg Sweep and Tiger’s Lust. The raw damage of the Monks is higher in comparison with A-Tier specs. They can be useful against Prideful Affix Manifestation of Pride and various fights with bosses. You can use their defensive cooldowns depending on their talent. They provide Mystic Touch with a 5-percent increase of the physical damage. The main disadvantage is the inability to fit inside the composition of the group.
Unholy Death Knight
The biggest power of this kind is in the AoE burst windows and single target DPS. Death Grip and Gnaw provide benefits for the whole team of players. Knights can use Asphyxiate with the single target stun. They can try Grip of the Dead, the massive slow down of AoE. There is a self-sustaining ability named Death Strike. If you need powerful protection against heavy magic like Prideful Affix and Bursting with Pride, you may use the Anti-Magic Zone.
Powerful DPS Character
It is up to you and the team to pick the most helpful character to play. Fire Mage may seem tough in one case, but if you need to withstand multiple dark magic spells, Unholy Death Knight is a better option. Pick the one you like the most or ask your team about the features they require.